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 Post subject: Scenecast Episode #43
PostPosted: Sat Jul 10, 2010 7:34 pm 
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Back once again its the TGS Scenecast! Episode #43 This week Dits and SilentHitoshura go through the usual what we have been playing, take a look at this weeks news and answer some questions from you the listener! What else would you want eh? So sit back and enjoy!


http://www.thegamerscene.com/?p=1759

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 Post subject: Re: Scenecast Episode #43
PostPosted: Sat Jul 10, 2010 8:59 pm 
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Some screens and video of Guwange. Video isnt 360 which I think will probably be tweaked to look better with a sleeker interface and in widescreen.

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http://www.youtube.com/watch?v=iEVSQEG8 ... r_embedded

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Last edited by SilentHitoshura on Mon Jul 12, 2010 6:51 pm, edited 5 times in total.

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 Post subject: Re: Scenecast Episode #43
PostPosted: Sat Jul 10, 2010 9:04 pm 
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Don't see the difference :P
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 Post subject: Re: Scenecast Episode #43
PostPosted: Sat Jul 10, 2010 9:18 pm 
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LOL! thats so funny. the 194X series are freaking solid. Just a shame the 360 is region locked, otherwise I'd be able to play Raiden 1 2 3 and 4 on 360! ah well

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 Post subject: Re: Scenecast Episode #43
PostPosted: Sun Jul 11, 2010 2:11 pm 
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Seeming as i'm rampaging through your forums today, i'd just like to say another great show guys :) Really did enjoy! ... Great news about Dragon Age 2 - hope it matches up to my exceedingly high expectations and persona def sounds worth a try ... just need to kidnap me a PSP :o)


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 Post subject: Re: Scenecast Episode #43
PostPosted: Sun Jul 11, 2010 2:27 pm 
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Enjoying it so far.

MoH is using BFBC2s Frostbite engine but unfortunately they are trying to clone MW2 so much that they are not using its most interesting feature, the destructible buildings. The beta has been a big disappointment to me, it just feels like it will be inferior to MW2 in every department.

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 Post subject: Re: Scenecast Episode #43
PostPosted: Sun Jul 11, 2010 2:31 pm 
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Another great show guys, particularly the mention of me and my question :oops: Also great to hear your enthusiasm and support for the TGS 20 Games of the Decade Thread/Podcast Special.

The devs of FIFA 11 need to give some attention to the game off the pitch (menus, manager mode, trophies, cut-scenes, maybe a post match press conference type feature) to bring it in line with the fantastic strides they have made to the actual gameplay although keepers and crossing/heading still needs work.

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 Post subject: Re: Scenecast Episode #43
PostPosted: Sun Jul 11, 2010 3:32 pm 
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SirStuie wrote:
Enjoying it so far.

MoH is using BFBC2s Frostbite engine but unfortunately they are trying to clone MW2 so much that they are not using its most interesting feature, the destructible buildings. The beta has been a big disappointment to me, it just feels like it will be inferior to MW2 in every department.

Makes no sense, the whole point of frostbite was the destruction :( oh well Battlefield 3 cant be that far off...10 years?

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 Post subject: Re: Scenecast Episode #43
PostPosted: Sun Jul 11, 2010 10:10 pm 
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Great show again guys, kept it interesting despite slow news and bugar all new releases.

On the subject (which I think is Dits' personal favourite) of games getting "dumbed down", I have to say that I disagree to a certain extent.

If we're talking about a loss of complex game systems, I think it is more an evolution than a reduction in functionality. All systems get better by becoming simpler. Automation of non essential functions, and improvement and refinement of the UI generally lead to a more enjoyable experience, case in point (so I understand) Mass Effect 1 to 2. Having a less complex user facing interface in no way makes for a lesser, or easier experience, otherwise most 8 and 16 bit computer games with their one button joysticks, would be the absolute epitome of dumbed down gaming.

As to wether or not games are getting easier, that's a very subjective question. I think that most games when set to "Bloody Hard", are indeed bloody hard. The nice thing is that these days there is a sliding scale of difficulties so that more people can enjoy all the content that a game has to offer.

And with all of the above said, there are still games out there which have true "Hardcore appeal" - Demon's Souls, StarCraft 2, Resonance of fate, Super Mario Galaxy 2 etc.

I think it's fair to say that only PC gamers are likely to think that games are being dumbed down, as beloved franchises they view as their own are necessarily tweaked for console releases. From a console gamers point of view complexity is on the rise as the developers struggle to efficiently implement a keyboards worth of inputs onto a pad. Its a bit like dissing a band you once loved because they've now got a song in the charts, and are therefore sellouts.

In closing, stop grumbling you grumpy old fart.


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 Post subject: Scenecast Episode #43
PostPosted: Sun Jul 11, 2010 10:46 pm 
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lol deal! Now back to moaning, it's the damn console fault we can lean in FPS's anymore...

Thanks for the feedback m8 much appreciated! Next week I shall be the pinnacle of upbeat and blind to the state of it all.

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 Post subject: Re: Scenecast Episode #43
PostPosted: Mon Jul 12, 2010 6:48 pm 
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Etrian Odyssey III: The Drowned City - Trailer


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 Post subject: Re: Scenecast Episode #43
PostPosted: Mon Jul 12, 2010 7:07 pm 
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Morose Duck wrote:
Great show again guys, kept it interesting despite slow news and bugar all new releases.

On the subject (which I think is Dits' personal favourite) of games getting "dumbed down", I have to say that I disagree to a certain extent.

If we're talking about a loss of complex game systems, I think it is more an evolution than a reduction in functionality. All systems get better by becoming simpler. Automation of non essential functions, and improvement and refinement of the UI generally lead to a more enjoyable experience, case in point (so I understand) Mass Effect 1 to 2. Having a less complex user facing interface in no way makes for a lesser, or easier experience, otherwise most 8 and 16 bit computer games with their one button joysticks, would be the absolute epitome of dumbed down gaming.

As to wether or not games are getting easier, that's a very subjective question. I think that most games when set to "Bloody Hard", are indeed bloody hard. The nice thing is that these days there is a sliding scale of difficulties so that more people can enjoy all the content that a game has to offer.

And with all of the above said, there are still games out there which have true "Hardcore appeal" - Demon's Souls, StarCraft 2, Resonance of fate, Super Mario Galaxy 2 etc.

I think it's fair to say that only PC gamers are likely to think that games are being dumbed down, as beloved franchises they view as their own are necessarily tweaked for console releases. From a console gamers point of view complexity is on the rise as the developers struggle to efficiently implement a keyboards worth of inputs onto a pad. Its a bit like dissing a band you once loved because they've now got a song in the charts, and are therefore sellouts.

In closing, stop grumbling you grumpy old fart.


I totally take all of your points on and don't disagree with any of them.

My addition would be a lot of developers tend to stress more accessible gameplay structure. However I have said this before there needs to be more complex variations when choosing difficulty. Not just more bad guys with higher HP but more complex gameplay options.

As with every single one of my arguments and viewpoints I end with, we need to look elsewhere for true original and more challenging (skill-wise or other) experiences in games than the mainstream. Look for lesser known games from lesser known developers and games you wouldnt normally try! This is a healthy state of mind I feel. But currently, as of right now, taking video games on the whole, I would say I am concerned about stagnation more than difficulty. I'm scared of Activision and EA having too much power

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 Post subject: Scenecast Episode #43
PostPosted: Tue Jul 13, 2010 11:58 am 
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Thanks Dits and Silent, a return to form. Thoroughly enjoyed the cast this week and looking forward to the next one. :mrgreen:

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 Post subject: Re: Scenecast Episode #43
PostPosted: Tue Jul 13, 2010 8:04 pm 
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Johnus Maximus wrote:
Thanks Dits and Silent, a return to form. Thoroughly enjoyed the cast this week and looking forward to the next one. :mrgreen:


Man hug! Thanks a lot my man.

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 Post subject: Re: Scenecast Episode #43
PostPosted: Tue Jul 13, 2010 8:49 pm 
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SilentHitoshura wrote:

As with every single one of my arguments and viewpoints I end with, we need to look elsewhere for true original and more challenging (skill-wise or other) experiences in games than the mainstream. Look for lesser known games from lesser known developers and games you wouldnt normally try! This is a healthy state of mind I feel. But currently, as of right now, taking video games on the whole, I would say I am concerned about stagnation more than difficulty. I'm scared of Activision and EA having too much power


I think my friend you have answered your own concerns in the same sentence - whilst the likes of EA, and even more so Activision will undoubtedly continue to provide for the mass market demands, which sadly don't alway match with ours, there are numerous other avenues which are thriving that we can turn to for our kicks.

You are a massive fan of the oddities which Japan is, and will continue to produce because, despite what many chumps seem to believe, the East does have different tastes and wants from their entertainment. There is a lot of weird and wonderful stuff coming out of Eastern Europe and Russia, and in general the state of Indie gaming is fantastic as the number of potential outlets for products has gone from being soley PC to now encompassing everything.

So let Acti Arts continue pumping out whatever bilge they see fit, because to either side of that well trodden path is a blossoming carpet of wildflowers basking in the ever growing gaming market.

Also, the phrase "I'm scared" is copyrighted to Dits, so get your own catchphrase you thieving haggis humper.


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 Post subject: Re: Scenecast Episode #43
PostPosted: Wed Jul 14, 2010 12:30 am 
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Morose Duck wrote:
SilentHitoshura wrote:

As with every single one of my arguments and viewpoints I end with, we need to look elsewhere for true original and more challenging (skill-wise or other) experiences in games than the mainstream. Look for lesser known games from lesser known developers and games you wouldnt normally try! This is a healthy state of mind I feel. But currently, as of right now, taking video games on the whole, I would say I am concerned about stagnation more than difficulty. I'm scared of Activision and EA having too much power


I think my friend you have answered your own concerns in the same sentence - whilst the likes of EA, and even more so Activision will undoubtedly continue to provide for the mass market demands, which sadly don't alway match with ours, there are numerous other avenues which are thriving that we can turn to for our kicks.

You are a massive fan of the oddities which Japan is, and will continue to produce because, despite what many chumps seem to believe, the East does have different tastes and wants from their entertainment. There is a lot of weird and wonderful stuff coming out of Eastern Europe and Russia, and in general the state of Indie gaming is fantastic as the number of potential outlets for products has gone from being soley PC to now encompassing everything.

So let Acti Arts continue pumping out whatever bilge they see fit, because to either side of that well trodden path is a blossoming carpet of wildflowers basking in the ever growing gaming market.

Also, the phrase "I'm scared" is copyrighted to Dits, so get your own catchphrase you thieving haggis humper.


I do like haggis

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