Xantiriad wrote:
People might like to know that the Wii version differs in a number of key ways:
1. It has checkpoints. When you enter an area the game will checkpoint your progress. If you die you can carry on from there.
2. You have more than 20 save slots
3. You can save in more locations
4. The gun play is changed. When you pull out a gun it switches to Resident Evil 4 controls. You can also only do the special moves if you have landed a headshot on a zombie with a gun
5. The Mall is the same but more linear with closed of paths
6. No jump. So all weapons and equipment are at floor level, and some of the shortcuts (like the warehouse) are limited.
7. Fewer weapons. No scythe for example.
8. The outside park is much smaller and bicycles are provided to get around faster
9. There are annoying rabid dogs and parrots!
The Wii version is very much Dead Rising 1.2 with a much streamlined interface, revised gun mechanics and better difficulty curve.
I'm a bit hit and miss with those, some of those sound beneficial. The idea of a Resident Evil 4 style shooting option would have be great, the shooting aspect of Dead Rising was always its weakest element, especially with the odd controls, thankfully that wasn't the major attacking element.
The more linear Mall is definitely a shame, the design of the Mall is one of the greatest in any game, ever, it's really fantastic and the one thing that worries my regarding the sequel, how do you better what was already amongst the very best.
I'd have liked more save slots, but the checkpoint system doesn't float my boat, I said here that the current difficulty curve is something I quite like (sadistically, I fear), and the cutting out of jumping is criminal, the whole jumping out of the food court, onto the tarp below and then off that to a lower level as a quick get away was very memorable, as were some of the jumps you had to make to pick up the Katana sword or Uzi.